AI Insights · Timothy · March 2025
Top 5 3D Cartoon Games on Android in Colombia, Q1 2025
Explore the performance of the top 3D cartoon games on Android in Colombia during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the top 3D cartoon games on the Android platform in Colombia showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at the trends for each of these popular games.
Brawl Stars from Supercell maintained a strong presence with weekly revenue peaking at approximately $15.2K at the end of December. However, revenue declined to around $9.8K by late January, before rebounding to $13K in early March. The game's weekly downloads showed a similar pattern, starting at nearly 24K and dropping to about 8K by the end of March. Despite these fluctuations, weekly active users remained robust, peaking at over 549K in mid-March.
Last War:Survival Game by FUNFLY PTE. LTD. displayed a steady revenue performance, reaching a high of $9.3K in February. Downloads saw a significant drop from around 24K at the start to 3.2K by the end of the quarter. The game’s active user base also decreased from 34.8K to just over 10K, indicating a decline in engagement over the period.
Lords Mobile: Kingdom Wars, developed by IGG.COM, experienced fluctuating weekly revenues, peaking at $8K in late January. Downloads were initially strong at over 43K in mid-January but saw a sharp decline to 7.4K by early March. Active users also decreased significantly from 126K to around 42K by the end of March.
Gardenscapes from Playrix managed a consistent revenue stream, with a high of $6.9K in February. The game’s downloads fluctuated, reaching a high of 8.8K in late February but dropping to a low of 2K by the end of March. Active users decreased from 108K to 47K, reflecting a decline in user engagement.
Finally, Dark War Survival by Florere Game showed stable revenue trends, peaking at $5.4K in late January. Downloads began at 34.5K and dropped to about 9.5K by the end of the quarter. Active users saw a decline from 45.3K to around 19.6K, indicating a reduction in player retention.
These insights are sourced from Sensor Tower, where more detailed analytics and trends can be explored further.